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Dear TW 2.13,
You moved a little fast, I thought you were exciting and fun, and now I feel so betrayed. You were so fun and awesome at the start, had witty quips and an adventurous spirit. You had a slightly dangerous but sexy edge to you.
Then, halfway through, it got a bit too dangerous for me. You got a little violent, a little mean, and it left me worried.
Worried for good reason, as it turned out.
I kept thinking that you'd change your mind, that you'd remember that fun, lively soul you had when we met. But you didn't. You broke my heart. Then you hung around long enough to make my chest ache and when you left, all I wanted to do was cry.
I really loved you, but I don't think I can see you again for a little while. I think we both need space to heal.
You moved a little fast, I thought you were exciting and fun, and now I feel so betrayed. You were so fun and awesome at the start, had witty quips and an adventurous spirit. You had a slightly dangerous but sexy edge to you.
Then, halfway through, it got a bit too dangerous for me. You got a little violent, a little mean, and it left me worried.
Worried for good reason, as it turned out.
I kept thinking that you'd change your mind, that you'd remember that fun, lively soul you had when we met. But you didn't. You broke my heart. Then you hung around long enough to make my chest ache and when you left, all I wanted to do was cry.
I really loved you, but I don't think I can see you again for a little while. I think we both need space to heal.
no subject
Date: 2008-04-08 05:41 pm (UTC)no subject
Date: 2008-04-08 08:03 pm (UTC)I mean, from a narrative place, I *get* it. If everyone in the team comes up against mortal danger and always gets away with it, the danger isn't really... that dangerous. Someone has to die. And killing two beloved characters sends the definite message that "this is dangerous, people" and that not everything can be fixed.
But, oh, chest ache.